Basically, anything that increases the research rate, build rate (construction aptitude), the defense or attack of your ships, or resource extraction (especially of minerals) are good. You need to know what factors and special traits are important and which aren't. Half the battle is knowing how to spend your racial points and creating a powerful empire, if you're not taking one of the ready made empires. And you don't pay maintaince on units, so it won't break the bank. Having troops on a planet, even if they're totally unarmed, will increase planetary happiness, usually all the way to jubliant. Also, trading colony tech with neutrals is very useful, though it's considered cheap, especially in multiplayer games. They'll let you take full advantage of more planets. If you can conquer a neutral who breathes a different atmosphere than your people do, do it. In vanilla SEIV and most mods that I'm aware of, missiles suck. Just be careful not to extend yourself too far and start running a huge deficit. This will help you grab a lot of space (obviously), and it gives you lots of buffer room should an enemy invade. I'm sure Brian will show up soon with pages of advise, but I'll give you my general tips.Ī popular strategy is to expand as quickly and as far as you can, colonizing only one planet in every system and building a shipyard on it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |